FOTM: Mastermind: World Conqueror

Mastermind: World Conqueror
Before my computer decided we weren’t going to be friends anymore, I had planned out this post on my latest Flash of the Moment.
The next installment of this irregularly updated series (FOTM) is actually a game. A game released 6 months ago now. Now usually I like to be on the cutting edge of flash development, but 6 months ago I was in Australia. Suffering from a bandwidth and download speed headache. So basically an 18MB game was out of the question.
Create by The Swain (aka Michael Swain), creator of the blockhead series and of the mastermind series, this game is centered on tactical control and base defense.
The Essentials
You hire minions who will carry out your every will and whim. You them set your minions missions like stealing cash or, to advance, stealing science. Missions happen in 4 locations around the world—North America, Asia, Europe and South America. With each successful mission you notoriety increases. With every substantial increase your base will come under attack. Use your minions and buy weapons and defenses for your base. Then there are other things like henchmen, #2’s, extra bases, evil corporations, and coffee shops, and different more advanced missions as you increase your level.
This is a very playable game. The cut scenes are both creative (different characters, different dialogs, same locations) and funny. The animation for the most part is smooth and the drawing is, as in all Swain productions, excellent. Coding wise the game is solid, with one major bug but it doesn’t detract from game play that much. Give it a try, I seriously got hooked one afternoon.

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